Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Evernote Hack Exposes User Data, Forces Extensive Password Resets



Evernote joins Twitter, Apple, and Facebook on the list of tech companies hacked in recent weeks.


Evernote “has discovered and blocked suspicious activity on the Evernote network that appears to have been a coordinated attempt to access secure areas of the Evernote Service,” according to a statement posted on the company’s website earlier today. “As a precaution to protect your data, we have decided to implement a password reset.”


About 50 million passwords have been changed following the breach.


The hackers accessed usernames, email addresses and encrypted passwords. The company is now requiring its users to update their passwords. To facilitate this, Evernote is releasing app updates.


The company claims they’ve found “no evidence” that user content was changed or lost nor that payment information was accessed.


Some users, however, said they had to resync their off-line content as a result of the hack in the Evernote forum.


In a statement sent to CNET, a company representative claims the company caught the hackers early and that they “believe this activity follows a similar pattern of the many high profile attacks on other Internet-based companies that have taken place over the last several weeks.”


The rep went on to say Evernote is “actively communicating to our users about this attack through our blog, direct e-mails, social media, and support.” The Evernote homepage implies email notifications have been sent to users. This author has not yet received one at time of publishing.


The company thinks “creating strong, new passwords will help ensure that user accounts remain secure.” But that’s questionable. Wired’s Mat Honan has suggested abandoning passwords altogether in favor of alternative methods for keeping data secure after he was hacked earlier this summer.


Reactions to the news have quickly spread through Twitter. One user noted, “I’ve had that disturbing feeling this was inevitable.” Patrick LaForge, an editor at the New York Times quipped, “The least the Evernote hackers could do is organize my folders of random clipping and wine label photos.”


This hack comes a day after Evernote made changes to its privacy policies, user guidelines and terms of service.



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Thruster Problem Forces SpaceX to Reschedule ISS Docking



An anomaly with the thrusters aboard its Dragon spacecraft caused SpaceX to miss a scheduled burn to adjust the capsule orbit on Friday, causing SpaceX to delay by at least 24 hours Saturday’s planned rendezvous with the International Space Station.


SpaceX engineers have been working full-throttle to resolve the thruster issue, which followed a picture-perfect launch atop the Falcon 9 rocket. SpaceX founder and CEO Elon Musk and NASA officials said they are confident Musk’s engineers will resolve the problem quickly and could have Dragon on track for a rendezvous Sunday.


Engineers at SpaceX mission control in southern California saw the first signs of trouble shortly after Dragon reached orbit.


“It was a little frightening there,” Musk told reporters in a post-flight press conference. “We noticed after separation that only one of the four thruster quads was ready to engage. We saw that the oxidizer pressure in three of the four tanks was low.”


Dragon has four thruster quads, used to maneuver the spacecraft in orbit. They are essential to the docking procedure and three of them are required by NASA to be working flawlessly in order to make the final approach to the International Space Station. Two of the “quads” are comprised of four small Draco thrusters while the other two actually have five thrusters apiece. The Dracos are initially used to adjust Dragon’s orbit to begin its rendezvous with the station. Once Dragon has used them to achieve general proximity with the ISS, they are used to make the small adjustments needed for docking.


An initial investigation by SpaceX points to a possible blockage in a line that leads from a helium tank to an oxidizer tank that provides the oxygen needed for combustion. Inert helium is used to pressurize the four oxidizer tanks. There are four corresponding kerosene fuel tanks for the thrusters as well.


Musk called the problem, “a glitch of some kind, and not a serious thing.” He says the best guess is a piece of “frozen oxidizer” got stuck in the line. The oxidizer is liquid oxygen, and Musk says he believes it eventually warmed up enough that the liquid oxygen could resume flowing.


“We’ve been able to free that up by cycling the valves,” he said, referring to the control valves between the helium and oxidizer tanks.


As the day wore on, Musk said the four oxidizer tanks and the thruster quads were operating nominally. A successful co-elliptical burn happened late in the afternoon to raise Dragon from an altitude of 200 kilometers to something between 250 and 300 kilometers. This procedure was essential, Musk said, because Dragon’s orbit would decay within days at the lower altitude, forcing an unwanted re-entry.


With only one of the thruster quads ready to go shortly after launch, there was a delay in deploying Dragon’s power-generating solar arrays because engineers want two functioning thrusters so they can maneuver the capsule prior to the deployment. Engineers later decided to proceed with deployment with a single thruster after temperatures continued dropping on the array’s actuators. Deploying the arrays provides Dragon with power beyond the on-board batteries.


Because SpaceX missed the initial burn required to begin the rendezvous with the space station, Dragon will miss Saturday morning’s planned docking with the ISS. Once engineers have confirmed all four thruster quads are working properly, they’ll begin the planned burns and maneuvers needed to approach the station. NASA officials said those maneuvers will allow them to see if the thrusters are working properly and provide the confidence needed to proceed with docking.


In order to operate inside of a safe ellipsoid around the ISS, Dragon must have at least three working thruster quads. Once inside the ellipsoid, there are several contingency plans that allow for aborting the approach. The final safety zone around the station is known by the acronym KOS — the Keep Out Sphere, an area 200 meters around the space station. The final decision to enter KOS will be made only if everything is functioning properly.


NASA officials said the next likely chance for docking will be Sunday and there are several windows of opportunity during the next week, but both NASA and SpaceX said they must wait until they know Dragon is working as planned. There is no rush, everyone said, and Musk said that, in a worst-case scenario, SpaceX “would keep [Dragon] up there for at least a month” to troubleshoot the problem. The only blackout days are on and around March 15, when six astronauts aboard the station are slated to come home aboard a Russian Soyuz capsule.


This isn’t the first time SpaceX has had problems during flight. During the demonstration flight to the space station in May, a stuck nitrogen purge valve led to an automatic engine shutdown that aborted the launch of the Falcon 9 rocket.



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Groupon CEO Fired as Daily-Deals Biz Bottoms Out



Groupon CEO Andrew Mason has been fired after another quarterly earnings whiff from the onetime darling of the daily-deals business. It’s a business that doesn’t really have any darlings now.


Groupon under Mason’s leadership infamously spurned Google’s $6 billion buyout offer. Google promptly turned around and launched its own daily deals site. Today Groupon is worth less than half of what Google offered, and less than a quarter of its value following its 2011 stock market debut — at the time the biggest internet IPO since Google’s in 2004.


Google’s own daily-deals endeavor didn’t so much kill Groupon’s business as a competitor, but rather exposed the whole business model as flawed.


As many others have pointed out, Groupon was never really a tech company but for some reason was perceived as one. In reality, Groupon is a sales business that uses technology but still relies intensively on human labor to do the selling. As it turns out, the barrier to entry into a business like that is nearly nonexistent. Competitors proliferated just as businesses and consumers started losing interest in the whole concept.


Since then, Groupon has tried to diversify into other businesses such as discount e-commerce and mobile payments. But the changes seem like too little, too late for investors and for Mason, who confirmed his departure in a note he posted online. “The events of the last year-and-a-half speak for themselves,” Mason wrote. “As CEO, I am accountable.”


Here’s the full text of Mason’s note:


(This is for Groupon employees, but I’m posting it publicly since it will leak anyway)


People of Groupon,


After four and a half intense and wonderful years as CEO of Groupon, I’ve decided that I’d like to spend more time with my family. Just kidding – I was fired today. If you’re wondering why… you haven’t been paying attention. From controversial metrics in our S1 to our material weakness to two quarters of missing our own expectations and a stock price that’s hovering around one quarter of our listing price, the events of the last year and a half speak for themselves. As CEO, I am accountable.


You are doing amazing things at Groupon, and you deserve the outside world to give you a second chance. I’m getting in the way of that. A fresh CEO earns you that chance. The board is aligned behind the strategy we’ve shared over the last few months, and I’ve never seen you working together more effectively as a global company – it’s time to give Groupon a relief valve from the public noise.


For those who are concerned about me, please don’t be – I love Groupon, and I’m terribly proud of what we’ve created. I’m OK with having failed at this part of the journey. If Groupon was Battletoads, it would be like I made it all the way to the Terra Tubes without dying on my first ever play through. I am so lucky to have had the opportunity to take the company this far with all of you. I’ll now take some time to decompress (FYI I’m looking for a good fat camp to lose my Groupon 40, if anyone has a suggestion), and then maybe I’ll figure out how to channel this experience into something productive.


If there’s one piece of wisdom that this simple pilgrim would like to impart upon you: have the courage to start with the customer. My biggest regrets are the moments that I let a lack of data override my intuition on what’s best for our customers. This leadership change gives you some breathing room to break bad habits and deliver sustainable customer happiness – don’t waste the opportunity!


I will miss you terribly.


Love,


Andrew


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Meet the Common Man's Robot: Headless and Adorable



LONG BEACH, California — Go into the typical American home and you’ll find a television, a computer, perhaps a videogame console, and even an iPad. But you won’t find a robot. What’s wrong with us?


We haven’t found the right robot. Or at least that’s Keller Rinaudo’s take on the problem, presented at the TED conference Tuesday along with his creation: A $150 robot named Romo, which can stream video, wheel around in response to remote control, and be custom programmed.

Except that Romo isn’t so much a robot as an iPhone accessory, a base with tracked a wheels for movement. You plug your Apple smartphone into Romo’s movable hinge, and the iPhone forms Romo’s face, as well as its brain, eyes, ears, and means of remote control and communication.


“By leveraging the power of the iPhone’s processor we can create a robot that is Wi-Fi enabled and computer-vision capable for $150, which is about 1 percent of what these kinds of robots would cost in the past,” Rinaudo told the audience at TED.


This makes Romo just one of the most ambitious members of an entire generation of cheap, rapidly developed hardware devices that owe their existence to smartphones and their ability to leverage the processors, screens, and sensors that come along with those devices.


To the Romo, the iPhone supplies a camera with which to detect your face; a display to show Romo’s eyes, which follow the user; and a Wi-Fi connection, which is used to beam video to a different Apple device, which can be used to drive the Romo around. The iPhone’s processor, meanwhile, is used to evaluate command logic that can be set up by the user ahead of time using a simplified, drag-and-drop programming interface.


Rinaudo keeps coming back to the lively animated face, complete with a goofy smile, which he hopes will help Romo sell when it comes on the market this June.


“It has to be something people want to take home and have around their kids,” Rinaudo says. “It should be friendly and it should be cute.”


That cuteness will be enough to get the Romo in the door, but whether it appeals to the common man or woman will have more to do with its functionality. Maybe future versions can be adorable while also being able to fetch drinks from the fridge.



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Cablevision Sues Viacom Over Bundled Channels



You pay too much for pay TV because your cable company is forced to purchase channels in bundles from media companies like Viacom — if it wants to offer MTV, it has to pay for CMT Pure Country and Teen Nick as well. Now one cable provider has had enough, and is suing for the right to purchase channels à la carte.


Cablevision, a New York-based cable TV provider, filed an antitrust lawsuit against Viacom on Tuesday in federal court hoping to stop the media conglomerate from forcing Cablevision to pay for channels its customers don’t watch. In order to secure rights to broadcast Nickelodeon, Comedy Central, and MTV, the company states that Viacom has unfairly bundled less-popular ancillary channels.


The pay-TV provider names 14 channels that it says Viacom coerced it into including in its lineup by threatening massive financial penalties. By forcing the company to buy all the channels, Cablevision says Viacom is unlawfully “block booking” — a form of tying that conditions of the sale of a package of rights on the purchaser’s taking of other rights.


The actual lawsuit isn’t available yet, but Cablevision released the following statement:


“The manner in which Viacom sells its programming is illegal, anti-consumer, and wrong. Viacom effectively forces Cablevision’s customers to pay for and receive little-watched channels in order to get the channels they actually want. Viacom’s abuse of its market power is not only illegal, but also prevents Cablevision from delivering the programming that its customers want and that competes with Viacom’s less popular channels.”


Viacom isn’t the only media company that forces pay-TV providers to purchase bundles of channels in order to secure high-value offerings. Disney’s ESPN network comes with a slew of ESPN channels that providers need to purchase.


The 14 channels Cablevision feels it shouldn’t have to carry are: Centric
, CMT,
 MTV Hits,
 MTV Tr3s,
 Nick Jr., 
Nicktoons, 
Palladia, 
Teen Nick, 
VH1 Classic, 
VH1 Soul, 
Logo, 
CMT Pure Country, 
Nick 2, and 
MTV Jams.


Cablevision is seeking a permanent injunction against Viacom making the licensing of ancillary channels part of the deal when licensing the channels people actually watch.


Viacom has responded to the legal action by Cablevision with the following statement:


“At the request of distributors, Viacom and other programmers have long offered discounts to those who agree to provide additional network distribution. Many distributors take advantage of these win-win and pro-consumer arrangements. Reflecting the highly competitive cable programming business, these arrangements have been upheld by a number of federal courts and on appeal. Viacom will vigorously defend this transparent attempt by Cablevision to use the courts to renegotiate our existing two month old agreement.”


This isn’t the first time bundled channels have been dragged into the courts. A group of pay-TV subscribers filed a class-action suit against programmers alleging that consumers were forced to accept bundled packages of channels. The suit was thrown out because the plaintiffs had failed to allege cognizable injury to competition.


If Cablevision’s lawsuit succeeds, it may be the end of unwatched channels filling your subscription lineup and could potentially lower your pay-TV bill. It’ll also be bad news for fans of Centric. Whatever that is.


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The First Kickstarter Film to Win an Oscar Takes Home Crowdsourced Gold



A great many notable things happened during Sunday night’s Oscars telecast: The First Lady announced the Best Picture winner, a movie based on a Wired story took home Best Picture, and William Shatner showed up to give some much-needed coaching to host Seth MacFarlane.


But the coolest, less talked-about bit of news from last night’s show is reserved for Inocente, the first Kickstarter-funded film to win an Oscar. The film, about a 15-year-old homeless girl and aspiring artist, won the little gold man in the Best Documentary (Short Subject) category during the ceremony. Surprisingly the film, which raised $52,527 on the crowdfunding site, wasn’t even the only film up for an award with origins on the site. Its competition in the short documentary category — Kings Point — was also a Kickstarter project, as was the live-action short Buzkashi Boys. Three Kickstarted films were nominated in previous years, although none of them won.


“We like seeing that these projects are not just getting funded but that they’re being recognized by curators and the powers-that-be — that’s meaningful,” Kickstarter co-founder Yancey Strickler told Wired. “I think within the independent film world the word is out about the power of Kickstarter.”



Inocente’s win is yet another indicator that the site is in the early stages of becoming a big player in the film world – sort of a crowd-funded version of the Weinstein Company. Just last month the company announced it had surpassed $100 million in donations to independent films, and funded 10 percent — 17 films total — of the Sundance Film Festival slate this year. In addition to raising cash, the platform also creates home-grown supporters in the form of each movie’s backers.


“It really helped galvanize a community,” Seth Fine, the co-director of Inocente told Mashable on Sunday. “It helped fund a bunch of the film and kept us going through post-production. It’s a great outlet for films especially for documentaries.”


The Academy wasn’t the only organization to recognize Kickstarter films over Oscar weekend, two crowd-backed films — Gimme the Loot and The Waiting Room also got honors at the Independent Spirit Awards on Saturday. Next month, a whole slew of Kickstarter-backed movies will be headed to South By Southwest, where the site’s films like Brooklyn Castle and Gimme the Loot did great in 2012. Proof positive that there’s more than one way to produce a good movie. “We’re excited when anyone uses the platform and when work is recognized it just shows that this method of creating art is a very valid one,” Strickler said. “And it’s one that can fit side-by-side with any other.”


Check out the trailer for Inocente below. The film is also available on iTunes for those who want to watch the whole thing.



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Wired Space Photo of the Day: Glowing Gas in Omega Nebula


This image is a colour composite of the Omega Nebula (M 17) made from exposures from the Digitized Sky Survey 2 (DSS2). The field of view is approximatelly 4.7 x 3.7 degrees.


Image: ESO/Digitized Sky Survey 2. Acknowledgment: Davide De Martin. [high-resolution]


Caption: ESO

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That Syncing Feeling



“Smart, or stylish?” That’s the question facing casual watch aficionados looking for a new, high-tech addition to their collection.

On one hand (er, wrist), you’ve got the Pebble and other smartwatch upstarts, which come with built-in smartphone connectivity, customizable screens, and burgeoning developer communities eager to feed their app ecosystems. They also, by and large, look like uninspired pieces of mass-produced Chinese plastic, and that’s because they are.


On the “stylish” end of the spectrum is … not much. Except this: Citizen’s Eco-Drive Proximity.


The Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions.


By all outward appearances, the Proximity looks like any another chronograph in a sea of handsome mechanical watches. It has all the features you’d expect, including a 24-hour dial, day and date, perpetual calendar and second time zone. But housed within its slightly oversized 46mm case is a Bluetooth 4.0 radio, so it’s capable of passing data over the new low-energy connectivity standard appearing in newer smartphones, including the iPhone 5 and 4S. And for now, the Promixity is only compatible with those Apple devices.


Initial pairing is relatively easy. After downloading Citizen’s notably low-rent iOS app, you can link the watch to your phone with a few turns and clicks on the crown.


The gee-whiz feature is the automatic time sync that takes place whenever you land in a different time zone. Once connected, the Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions — a welcome bit of easy magic, considering the initial setup is a tedious finger dance.



The watch can also notify you of incoming communications. Once you’ve configured the mail client (it only supports IMAP accounts), you’ll get notified whenever you get a new e-mail — there’s a slight vibration and the second hand sweeps over to the “mail” tab at the 10-o’clock position. If a phone call comes in, the second hand moves to the 11-o’clock marker. If the Bluetooth connection gets lost because the watch or phone is outside the 30-foot range, you get another vibration and the second hand moves to the “LL” indicator. And really, that’s the extent of the functionality around notifications.


But notable in its absence is the notification I’d like the most: text message alerts. And it’s not something Citizen will soon be rectifying because the dials and hardware aren’t upgradable.


I also experienced frequent connection losses, particularly when attending a press conference with scads of Mi-Fis and tethered smartphones around me. This caused dozens of jarring vibrations both on my wrist and in my pocket, followed by a raft of push notifications on my phone informing me of the issue. Reconnecting is easy (and generally happens automatically), but the lack of stability in certain environments matched with the limited capabilities of the notifications had me forgetting to reconnect and not even worrying about it later on.



But actually, I’m OK with that. I still like the fact that it never needs charging. Even though there aren’t any solar cells visible on the dial, the watch does have them. They’re hidden away beneath the dial, and yet they still work perfectly. And even when its flagship connectivity features aren’t behaving, it’s still a damn handsome watch. It feels solid, and it looks good at the office, out to dinner, or on the weekend — something very few other “smart” watches on the market can claim.


However, those things can be said of almost all of Citizen’s EcoDrive watches. The big distinguishing feature here is the Bluetooth syncing and notifications, and they just don’t work that well.


WIRED A smart watch you won’t be embarrassed to wear. Charges using light. Combines classic styling with cutting-edge connectivity. Subtle notifications keep you informed without dominating your attention.


TIRED Loses Bluetooth connection with disturbing frequency. Limited notification abilities. No text message alerts. Janky iPhone app.


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Building of the Week: Atlas' Exoskeleton

Each week, Wired Design brings you a photo of one of our favorite buildings, showcasing boundary-pushing architecture and design involved in the unique structures that make the world's cityscapes interesting. Check back Fridays for the continuing series, and feel free to make recommendations in the comments, by Twitter, or by e-mail.



Like a big, square, beetle, Wageningen University's Atlas Building is primarily supported by its exoskeleton. The concrete latticework reduces the need for pillars on the inside, and the building contains a large, open atrium with footbridges between floors. Completed in 2007, Atlas was also built with convertible labs, so it can be reconfigured internally as its occupants' needs change. Designed by Rafael Vinolly Architects and OeverZaaijer Architecture and Urbanism, the building houses Wageningen's Water and Climate Center, Soil Group, and Environmental Sciences Group. as well as a massive, hanging globe of the Earth, fittingly.



Top photo: Courtesy of Rafael Vinoly Architects;

Bottom photo: Courtesy Flickr/Erik van Ravenstein

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You've Gotta See This Glass Snowboard Shred











There are many reasons why a glass snowboard is a bad idea. And yet everything about Signal Snowboards’ glass Park Board, from its design and production to its execution and performance, is awesome.


Signal spent a year working with an Italian glassmaker to create the one-off board. The board itself took just 36 hours to assemble, and the finished product worked far better than expected. Until it broke. Because, you know, it’s glass.


The shape was based on Signal’s Park series board. Two pieces of glass were die-cut to the requisite shape, then heated to 585 degrees Celsius (1,085 degrees Fahrenheit) for 24 hours to curve to the tail and nose. Then the pieces were taken to yet another factory to be laminated and sealed together with Signal’s graphic between the two halves.


The board did far better than you’d think on the slopes. A typical snowboard has a metal edge that grips the snow and ice as a rider turns, keeping you from skidding down the mountain into a tree. The glass Park has no metal edge, which would make you think it’s a one-way ticket to the emergency room. In reality, though, the edges worked great. But the cold temperatures (-20 degrees Celsius) and unpredictable nature of glass on snow had the board stopping while pointed downhill or taking off at top speed. The board took a day’s abuse on the mountain before cracking beyond the point of rideability.


Because, you know, it’s glass.


Still, we have to think that if Signal had used Gorilla glass and added a translucent polyurethane base, it might have a board that survives at least a full season.







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Space Tourist to Announce Daring Manned Mars Voyage for 2018











The world’s first space tourist, Dennis Tito is planning to launch a manned mission to Mars in January 2018 on a round-trip journey lasting 501 days.


Tito, who paid about $20 million to visit the International Space Station in 2001, has founded a new nonprofit company called the Inspiration Mars Foundation. The manned mission is intended to “generate new knowledge, experience and momentum for the next great era of space exploration,” according to a press briefing posted by NASA Watch, a website dedicated to space news, on Feb. 20.


The company will hold a press conference on Feb. 27 to provide details of the mission and answer any questions, of which there are numerous. In particular, how the mission intends to keep its participants safe and healthy during the journey will be a key issue.


In attendance at the conference will be Taber MacCallum and Jane Poynter of the Paragon Space Development Corporation, which creates life-support systems for space and other environments. MacCullum and Poynter were members of the Biosphere-2 project that attempted to build a completely isolated environment inside a giant structure in the 1990s (an experiment that had mixed success). The briefing also mentions Jonathan Clark, a medical researcher at the National Space Biomedical Research Institute, who will probably address the dangers from potentially lethal radiation to humans in deep space.




Adam is a Wired Science staff writer. He lives in Oakland, Ca near a lake and enjoys space, physics, and other sciency things.

Read more by Adam Mann

Follow @adamspacemann on Twitter.



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Frakkin' Awesome Giveaway: Win <cite>Battlestar Galactica</cite> and <cite>Blood & Chrome</cite> Blu-rays











If you never got addicted to Battlestar Galactica, here’s your chance: Wired is giving away a complete Blu-ray box set of the rebooted sci-fi show and its prequel Blood & Chrome.



Set during the first Cylon war, Blood & Chrome introduces William Adama, a rookie space warrior anxious to battle the sentient robots that have turned on their human creators. (This is a younger version of the war-hardened veteran who commanded the Galactica in the Syfy series that turned so many of us into couch-dwelling BSG devotees.)


In the exclusive clip above — taken from the Battlestar Galactica: Blood & Chrome Blu-ray, which went on sale Tuesday — members of the prequel’s visual effects crew tell how they created the show’s look with green screen and tons of CGI.


Blood & Chrome is unique … in that everything in it is full 3-D backgrounds,” says VFX supervisor Gary Hutzel. “We create a full 3-D environment in CG, and that allows us then — even if the frame isn’t moving — to create depth and create animation in the scene.”


While you can watch Blood & Chrome on YouTube right now in 10-minute chunks, the hour-and-a-half-long version in the Blu-ray combo pack (retail price $34.98) is unrated. The Blu-ray also includes multiple deleted scenes, as well as more “making of” video.



Here’s what we’re giving away: Battlestar Galactica: The Complete Series on Blu-ray and a Battlestar Galactica: Blood & Chrome Blu-ray combo pack. To register for the giveaway, hit the comments section below and tell us why you’re dying to see Battlestar Galactica and/or Blood & Chrome, whether as a first-timer or a BSG junkie. Deadline to enter is 12:01 a.m. Pacific on Feb. 26, 2013. One randomly selected winner will be notified by e-mail or Twitter. Winners must live in the United States.


Note: If you do not have an e-mail address or Twitter handle associated with your Disqus login, you must include contact information in your comment to be eligible. Any winner who does not respond to Wired’s notification within 72 hours will forfeit the prize.







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New Whale Species Unearthed in California Highway Dig



By Carolyn Gramling, ScienceNOW


Chalk yet another fossil find up to roadcut science. Thanks to a highway-widening project in California’s Laguna Canyon, scientists have identified several new species of early toothed baleen whales. Paleontologist Meredith Rivin of the John D. Cooper Archaeological and Paleontological Center in Fullerton, California, presented the finds Feb. 17 at the annual meeting of the American Association for the Advancement of Science.


“In California, you need a paleontologist and an archaeologist on-site” during such projects, Rivin says. That was fortuitous: The Laguna Canyon outcrop, excavated between 2000 and 2005, turned out to be a treasure trove containing hundreds of marine mammals that lived 17 million to 19 million years ago. It included 30 cetacean skulls as well as an abundance of other ocean dwellers such as sharks, says Rivin, who studies the fossil record of toothed baleen whales. Among those finds, she says, were four newly identified species of toothed baleen whale—a type of whale that scientists thought had gone extinct 5 million years earlier.



Whales, the general term for the order Cetacea, comprise two suborders: Odontoceti, or toothed whales, which includes echolocators like dolphins, porpoises, and killer whales; and Mysticeti, or baleen whales, the filter-feeding giants of the deep such as blue whales and humpback whales.The two suborders share a common ancestor.


Mysticeti comes from the Greek for mustache, a reference to the baleen that hangs down from their jaw. But the earliest baleen whales actually had teeth (although they’re still called mysticetes). Those toothy remnants still appear in modern fin whale fetuses, which start to develop teeth in the womb that are later reabsorbed before the enamel actually forms.


The four new toothed baleen whale species were also four huge surprises, Rivin says. The new fossils date to 17 to 19 million years ago, or the early-mid Miocene epoch, making them the youngest known toothed whales. Three of the fossils belong to the genus Morawanocetus, which is familiar to paleontologists studying whale fossils from Japan, but hadn’t been seen before in California. These three, along with the fourth new species, which is of a different genus, represent the last known occurrence of aetiocetes, a family of mysticetes that coexisted with early baleen whales. Thus, they aren’t ancestral to any of the living whales, but they could represent transitional steps on the way tothe toothless mysticetes.


The fourth new species—dubbed “Willy”—has its own surprises, Rivin says. Although modern baleen whales are giants, that’s a fairly recent development (in the last 10 million years). But Willy was considerably bigger than the three Morawanocetus fossils. Its teeth were also surprisingly worn—and based on the pattern of wear as well as the other fossils found in the Laguna Canyon deposit, Rivin says, that may be because Willy’s favorite diet may have been sharks. Modern offshore killer whales, who also enjoy a meal of sharks, tend to have similar patterns of wear in their teeth due to the sharks’ rough skin.


The new fossils are a potentially exciting find, says paleobiologist Nick Pyenson of the Smithsonian Institution’s National Museum of Natural History. Although it’s not yet clear what Rivin’s team has got and what the fossils will reveal about early baleen whale evolution, he says, “I’ll be excited to see what they come up with.” Pyenson himself is no stranger to roadcut science and the rush to preserve fossils on the brink of destruction: In 2011, he managed, within a week, to collect three-dimensional images of numerous whale fossils found by workers widening a highway running through Chile’s Atacama Desert.


Meanwhile, Rivin says her paper describing the fossils is still in preparation, and she hopes to have more data on the three Morawanocetus, at least, published by the end of the year. As for the fourth fossil, she says, it might take a bit longer: There’s still some more work to do to fully free Willy from the rock.


This story provided by ScienceNOW, the daily online news service of the journal Science.


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<cite>Halo</cite> Creator Unveils Its Next Masterpiece, a Persistent Online World



BELLEVUE, Washington — Destiny, the new game from the creator of Halo, isn’t just another shooter. It’s a persistent online multiplayer adventure, designed on a galactic scale, that wants to become your new life.


“It isn’t a game,” went the oft-heard tagline at a preview event on Wednesday. “It’s a world where the most important stories are told by the players, not written by the developers.”


This week, Bungie Studios invited the press into its Seattle-area studio to get the first look at Destiny. Although the event was a little short on details — Bungie and Activision didn’t reveal the launch date, handed out concept art instead of screenshots, and dodged most of my questions — it gave an intriguing glimpse at what the creator of Halo believes is the future of shooters.


Bungie was acquired by Microsoft in 2000, and its insanely popular shooter was the killer app that put the original Xbox on the map. Bungie split off from its corporate parent in 2007, and Microsoft produced Halo 4 on its own last year. The development studio partnered up with mega-publisher Activision for its latest project, which was kept mostly secret until now.


Destiny, slated for release on PlayStation 3 and Xbox 360, isn’t exactly an MMO. Activision CEO Eric Hirshberg called it a “shared-world shooter” — multiplayer and online, but something less than massive.


“We’re not doing this just because we have the tech,” Hirshberg said. “We have a great idea, and we’re letting the concept lead the tech.”



Built with new development software created specifically for Destiny, this new game is set in Earth’s solar system and takes place after a mysterious cataclysm wipes out most of humanity. The remaining survivors create a “safe zone” underneath a mysterious alien sphere called “The Traveler.”


The enigmatic sphere imparts players with potent weapons, magic-like powers and defensive technology. Thanks to these gifts, people have begun reclaiming the solar system from alien invaders that moved in while humanity was down.


Bungie fired off a list of design principles that guide Destiny’s creation: Create a world players want to be in. Make it enjoyable by players of all skill levels. Make it enjoyable by people who are “tired, impatient and distracted.” In other words, you don’t have to be loaded for bear and pumped for the firefight of your life every time you log on to Destiny.


After this brief overview, writer/director Joseph Staten used concept art and narration to outline an example of what a typical Destiny player’s experience might be.


Beginning in the “safe zone,” a player would start out from their in-game home and walk into a large common area. From here, the player would be able to explore their surroundings and meet up with friends. Then, they might board their starships and fly to another planet, let’s say Mars, in order to raid territory held by aliens.


During this raid, other real players who traveled to the same zone (like visiting a particular server on an MMO) would be free to come and go as they please. For example, a random participant could simply walk on by. They could stop and observe. Or they could get involved in the fight. In this instance, Staten suggested that a passerby would join the raid and then break off from the group after the spoils were divvied up without any user interface elements to fuss with. Walk away, and it’s done.


Bungie made a point of saying several times over that Destiny will not have any “lobby”-type interfaces, or menus from which to choose from a list of quests. Instead, players will simply immerse themselves in the world and organically choose to participate in whatever activities they stumble upon. Bungie promised solo content, cooperative content, and competitive content, though it provided no further examples of these.


The developer said that by employing very specialized artificial intelligence working entirely behind the scenes, players will encounter other real players who are best suited for them to interact with, based on their experience levels and other factors.


Staten didn’t say how many players would be able to exist in the world at the same time, but said that characters will be placed in proximity to each other based on very specific criteria, not simply to “fill the world up.”







Bungie showed off three distinct character classes throughout the day’s presentations: Hunter, Titan and Warlock. Although no differences were outlined between them apart from the Warlock being able to use a kind of techno-magic, the developer was keen to emphasize the idea that each character in Destiny would be highly customized and unique, and will grow with the player over an extended period of time.


While many games make the same promise, Destiny’s vision of “an extended period of time” isn’t 100 hours. It’s more like 10 years.


Bungie’s plan is for the Destiny story to unfold gradually over the course of 10 “books,” each with a beginning, middle and end. Through this will run an overarching story intended to span the entire decade’s worth of games, although like many other topics covered during the day, Bungie gave little detail about how this will work.


The developer spent a lot of time emphasizing its claim that no game has been made at this scale before. Bungie says it has a whopping 350 in-house developers working on Destiny.


Senior graphics architect Hao Chen gave examples of the sort of impenetrable mathematics formulas that allow Bungie to craft environments and worlds at a speed that it claims was previously impossible.


Bungie’s malleable team system was also said to increase its output. With the ability to co-locate designers, artists, and engineers at any time, Bungie says it can go through exceptionally rapid on-the-spot iteration and improvement for each facet of the game.


Apart from highly improved technology and the basic concept of humanity taking back the solar system, there’s just not a lot of hard information on Destiny at the moment. One thing that was made quite clear is that the game will not be subscription-based. Every presenter was clear in stating that players will not pay a monthly fee to participate in this persistent world.


While fees may not be required, a constant connection to the Internet will be. Since the core concept of Destiny is exploring a world that exists outside of the player’s console and is populated by real people at all times, it “will need to be connected in order for someone to play,” said Bungie chief operating officer Pete Parsons.


Representatives from both Bungie and Activision gave vague answers when Wired pressed for further details, often stating that they “were not ready” to discuss specifics. Whether that means those things are still being kept from the press, or whether they have not yet been determined by the development team, was unclear.


Questions currently unanswered: How will players communicate? How will players interact with each other outside of combat? What content exists in the non-combat “safe zones”? Subscriptions may be out, but what about in-app purchases? Will player versus player combat be available? Will the game ship on a disc or be download only? Will its persistent world allow Xbox and PlayStation gamers to play together? What content and interactions will be possible via smartphones and tablets (which Bungie alluded to)? Will the fancy new tools be licensed to other developers?


And so on.


For now, Bungie is asking us to take it for granted that it will execute on a bold 10-year plan for a very different sort of shooter. In the history of the always-changing gaming industry, no one’s ever been able to pull off a 10-year plan for anything. Can Bungie do it?


Hey… they made Halo, right?


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The Quirky World of Competitive Snow Carving Comes to California



The weekend at Northstar ski resort in Truckee, California, is beautiful, sunny, and in the 30s. For eight teams of snow carvers from around the world, though, it’s terrible — the melty snow is sloppy, hard to carve, and even dangerous.

Teams of three from Finland, Japan, Germany, Canada, and the U.S. were selected from more than 40 applicants for the inaugural Carve Tahoe, a five-day competition to hew works of art from 14-foot-high, 20-ton blocks of snow. But despite the bad snow, the teams rely on decades of experience, handcrafted tools, and creative techniques to fashion their massive sculptures. The team members are sculptors and artists and designers, but also doctors and lawyers. Though they spend weeks each year carving, nobody makes a living doing it.


“Everyone seems to have their own method of doing things,” says Team Wisconsin’s Mark Hargarten. “It’s amazing how different they are.”


The Wisconsin team uses a grid system for their carving — a Native American wearing an eagle costume, its feathers turning to flames, called “Dance of the Firebird.” The polyurethane model they built is scaled so 1/2 inch equals one foot on the finished snow sculpture. They cut a copy of the model in four, and covered each section with clay, sectioned in 1/2 inch increments. They etch corresponding lines in the snow, one foot to a side, and they peel off one piece of clay, carve the part of the sculpture they can see, and move on to the next.


“You never get lost using the method,” says Dan Ingebrigtson, a professional sculptor from Milwaukee. “Three or four guys can work from different angles, and meet in the middle.”


Wisconsin’s got several other strategies behind their carving as well. From the south, it looks like they haven’t even started; they left the southern side of the block intact to protect the rest of it from the sun, and the wall has been decimated by the heat. More than 20 percent of its thickness has melted by Sunday night, three days in. After the sun goes down, the team is hollowing out the interior of the structure, so it will freeze faster overnight.


Other teams are relying on nighttime freezing as well. A team partly from the U.S. and partly from Canada carves spires from blocks they removed from the sculpture, and plans to attach them to the top of their sculpture, “The Stand,” which incorporates four interwoven trees. They’ll use melty snow pulled from the middle of the block right when the sun goes down to cement the tops onto the trees, says team member Bob Fulks from the top of a stepladder as he cuts away at the sculpture with an ice chisel.


Fulks’ team is leaving Tahoe after the competition to go straight to Whitehorse, in the Yukon, for another competition, where he anticipates no problems with warm weather.


“It’s a good gig, you can travel all over the world doing it,” he says. “You go around and see the same people.”


Many of the carvers know each other from previous competitions.


“We’ve sculpted with almost everybody here before,” says Team Idaho-Dunham’s Mariah Dunham, who is working on “Sweet House (of Madness)” with her mother, Barb. The creation is a beehive, with the south side as the exterior, and the north side (intentionally placed out of the sun) as a representation of the comb, including hexagonal holds that perforate all the way to the hollow interior.


Though Carve Tahoe is new, snow carving is not. Many of the sculptors have been at it for more than 20 years, traveling around the world and meeting and competing against many of the same people — though each competition demands unique new designs from all the sculptors. Kathryn Keown discovered snow carving while Googling something completely different, and decided she wanted to host an international event.


“First we fell in love with the sculptures, then we fell in love with the sculptors,” says Keown, who founded the competition with Hub Strategy, the ad agency where she works.


Keown contacted several ski areas before Northstar, but the resort was on board right away; its owner, Vail Resorts also owns Breckenridge, where one of the biggest and most prestigious snow carving competitions is held.


But Keown wanted to commit to the design of the competition, not just the sculptures. Applicants submitted their designs last summer, and Keown enlisted Lawrence Noble, chair of the School of Fine Art at the Academy of Art University to help choose modern, complex, realist designs. She wanted no artsy, kitschy snowmen.


Then she chose a design-friendly logo and judges. In addition to Noble, the panel of judges features a sushi chef from Northstar, two interior designers, a photographer from nearby Squaw Valley, and Bryan Hyneck, vice president of design at Speck, which makes cases for mobile devices and was one of the event’s sponsors.


“The level of complexity and sophistication in this type of sculpture is just amazing,” says Hyneck, who has judged industrial and graphic design competitions, but never snow carving. “It’s amazing how organic some of the shapes can be.”


As a judge, Hyneck says he’ll focus on the craft and the execution of the sculptures, and how the sculptors use particular techniques to take advantage of the snow’s properties. But he adds that subject matter, point of view, message, and relationship to a theme are all important points as well.


“Anybody that is really going to push the limits of the capabilities of the media is going to get a lot of my attention,” he says.


For some, like the Germans, that means suspending massive structures made completely of snow. Their sculpture, titled “Four Elements”, features four large spires encircled by a tilted disc. Despite a trickle of melted snow dripping off the bottom edge, one — or even two — of the German carvers frequently stand atop the sculpture, using saws or chisels to shape the towers.


Sunday evening, after the sun has gone down and the temperature dropped, Josh Knaggs, bearded, with a cigarette in his mouth, is sitting in the curve made by the largest bear from the Team Idaho-Bonner’s Ferry sculpture, “Endangered Bears.” Wearing a blue event-issued jacket, he’s brushing out the hollow loop made by mama and papa bear.


Three days later, the judges award Knaggs and his team third prize, with Japan’s modern work, “Heart to Heart” coming in second and Germany’s gravity-defying “Four Elements” taking first. The teams disperse, and after a few more sunny days, Northstar tears down the structures before they get too soft and fall — all except the German piece, which can’t bear its own weight and collapses after judging is complete. But the ephemeral nature of the snow is part of what attracts the competitors.


“It’s for the moment, and it’s a beauty all in itself, creating something that’s gonna be disappearing, you know, it’s okay that it disappears,” says Team Truckee’s Ira Kessler. “We are making it for the moment.”


All Photos: Bryan Thayer/Speck


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Lebbeus Woods: The Architect Who Dared to Ask 'What If?'


He envisioned underground cities, floating buildings and an eternal space tomb for Albert Einstein worthy of the great physicist’s expansive intellect. With such grand designs, perhaps it’s not too surprising that the late Lebbeus Woods, one of the most influential conceptual architects ever to walk the earth, had only one of his wildly imaginative designs become a permanent structure.


Instead of working with construction and engineering firms, Woods dreamed up provocative creations that weren’t bound by the rules of society or even nature, according to Joseph Becker and Jennifer Dunlop Fletcher, co-curators of a new exhibit at the San Francisco Museum of Modern Art titled Lebbeus Woods, Architect.


“It was almost a badge of honor to never have anything built, because you were not a victim of the client,” Becker told Wired during a preview of the fascinating show, which opens Saturday and runs through June 2. While not a full retrospective of Woods’ career, the exhibit shows off three decades of his work in the form of drawings, paintings, models and sketchbooks filled with bold ideas, raw concepts and cryptic inscriptions. (See several examples of Woods’ work in the gallery above.)


As the curators discussed Woods’ work and his impact on the world of architecture, they talked of a brilliant mind consumed with disruption, with confronting the boring, repetitive spaces humans have become accustomed to living in by challenging the “omnipresence of the Cartesian grid.” Woods’ fantastic visions included buildings designed for seismic hot zones that might move in response to earthquakes, or a sprawling city that would exist underneath a divided Berlin, providing a sort of subterranean salon where individuals from the East and West might mingle, free from the conflicting ideologies of their governments.


“He was very focused, I think, in all of his work, in what he said was ‘architecture for its own sake,’” Becker said. “Not architecture for clients, not architecture that is diluted, and not architecture that really had to be held up against certain primary factors, including gravity or government.”


Woods found his place in the conceptual architecture movement that sprang from the 1960s and ’70s, when firms like Superstudio and Archigram presented a radical peek into a possible — if improbable — future. Casting a skeptical eye on the way humans lived in cities, these conceptual architects were more interested in raising questions than in crafting blueprints for buildings that would actually be built of concrete, steel and glass.


In fact, none of the nearly 200 fascinating drawings and other works on display in Lebbeus Woods, Architect were ever meant to be built, said Dunlop Fletcher. Instead of the archetypical architect’s detailed plans and models, carefully calibrated to produce a road map to a finished structure, Woods’ drawings are whimsical and thought-provoking, with radical new ideas being the intended result of his efforts. “There are going to be gaps in this, and you fill in the gaps with what you bring to it,” she said.


Woods’ ideas started in his sketchbooks, which he crammed with detailed drawings. “He was extremely gifted with the pen,” said Becker, adding that many of the pieces are notated in a strange hybrid language that could be part Latin, part invented. The curators likened it to a kind of code that connected the conceptual fragments that run through Woods’ highly theoretical work.


“It could mean something, it could be that he’s creating almost these fictional artifacts of these supporting elements to engage with the larger drawings that he would do later,” Becker said. “They’re almost Da Vinci-like in their illegibility.”


Other questions remain about just what, exactly, Woods was up to with when he took pencil to paper. Take, for instance, a piece called Aero-Livinglab, from his Centricity series from the late 1980s, in which the architect was “essentially creating a utopian city” with “its own set of rules,” according to Becker. The drawing depicts a floating room that resembles an insect as much as it does some sort of alien zeppelin. Just what would the purpose of such a construction be?


“It could be an inhabitable space,” Becker said. “It could be small, it could be large. Often these things don’t have clear scale, but we do know that the point of Centricity was to invite a question of ‘what if?’”


An obituary on the Architectural Record website dubbed Woods “the last of the great paper architects” and said he “achieved cult-idol status among architects for his post-apocalyptic landscapes of dense lines and plunging perspectives. Deconstructivist in the most literal of ways, they were never formalist exercises. Instead, they conveyed the architect’s deep reservations as to the nature of contemporary society, and particularly its penchant for violence. He eschewed practice, claiming an interest in architectural ideas rather than the quotidian challenges of commercial building.”


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'Blade Runner' Oscar Pistorius Charged With Girlfriend's Murder



In a tragic epilogue to the inspiring story of a man who never gave up, Olympian Oscar Pistorius — who ran alongside able-bodied athletes on futuristic blades of carbon fiber as millions of people watched — has been charged with murder in the shooting death of his girlfriend.


News of the 26-year-old runner’s arrest in his hometown of Pretoria, South Africa, following the shooting death of model Reeva Steenkamp, stunned fans who had cheered him on, and the country that considered him a national hero.


“He was an icon for South Africa,” Hennie Kotze, who was among the coaches who worked with Pistorius on the 400-meter relay team at the 2012 Summer Olympics, told The New York Times. “It was the way he handled his disability with such character and discipline. It is a big shock for everyone.”


Early reports held that Pistorius, known as Blade Runner for his prosthetic legs, accidentally shot Steenkamp after mistaking her for an intruder. But police Brigadier Denise Beukes told reporters Thursday there was no evidence to support that and there was a history of domestic disturbances at the couple’s home in an upscale neighborhood. Pistorius was arrested Thursday morning, charged with murder and jailed. Police are expected to oppose bail.


Steenkamp reportedly was shot four times with a 9 mm handgun.


Pistorius, who was born without fibulas and had both legs amputated below the knee before he was a year old, made history last summer when he became the first double-amputee to run in the Olympics. He reached the 400-meter semifinal and ran in the 4×400 meter relay. (He also ran in the Paralympic Games, winning three medals and setting two world records.) His appearance in the Olympics was the source of great debate — particularly whether his blade-like prosthetics provide an unfair advantage — and forced us to reconsider the role of prosthetics and bionic limbs in modern sports and their impact on future Olympics. More than that, though, Pistorius was an inspiring figure, a charming man with a bright smile and cheerful demeanor. He was a hero to millions, including some of those who competed alongside him.


When Pistorius finished last in his 400-meter semifinal heat, Grenadian runner Kirani James — who went on to win gold — asked Pistorius to swap race bibs in a tremendous sign of respect. “It was a perfect moment,” two-time Olympic medalist Bernard Lagat told USA Today Thursday as he recalled Pistorius’ Olympic accomplishments. “And nothing will taint that moment, this story aside.”


Still, Pistorius wanted to be known only as an athlete, not a Paralympian or someone deserving of special consideration. This much was clear when we sat down with him last summer before a race in New York. He had no interest in discussing his legs, or the controversy surrounding them. He was far more interested in discussing his training regimen and athletic goals. His legs are just legs, he said.


“It’s carbon fiber,” Pistorius said of his Ossus Cheetah prosthetic limbs. “It’s been used on prosthetic legs for 20 years, the leg I run on has been made since 1996.”


After experiencing his first loss in the Paralympic 200 meters in nine years last summer, Pistorius damaged his reputation when he questioned the legitimacy of Brazilian winner Alan Oliveira’s prosthetic blades. That stirred quite a controversy, prompting Pistorius to apologize for the comments and hail champion Jonnie Peacock of Britain as a “great Paralympic sprinter.”


Pistorius’ sponsors, including Nike, Oakley and Ossur, which makes his prosthetic blades, expressed condolences to the families, but refrained from further comment. A Nike ad featuring the runner sprinting out of the starting blocks and the tagline, “I am the bullet in the chamber” was pulled from Pistorius’ website on Thursday.


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Domestic-Drone Industry Prepares for Big Battle With Regulators



For a day, a sandy-haired Virginian named Jeremy Novara was the hero of the nascent domestic drone industry.


Novara went to the microphone at a ballroom in a Ritz-Carlton outside Washington D.C. on Wednesday and did something many in his business want to do: tenaciously challenge the drone regulators at the Federal Aviation Administration to loosen restrictions on unmanned planes over the United States. Judging from the reaction he received, and from the stated intentions of the drone advocates who convened the forum, the domestic-drone industry expects to do a lot more of that in the coming months.


There’s been a lot of hype around unmanned drones becoming a fixture over U.S. airspace, both for law enforcement use and for operations by businesses as varied as farmers and filmmakers. All have big implications for traditional conceptions of privacy, as unmanned planes can loiter over people’s backyards and snap pictures for far longer than piloted aircraft. The government is anticipating that drone makers could generate a windfall of cash as drones move from a military to a civilian role: Jim Williams of the Federal Aviation Administration told the Wednesday conclave of the Association for Unmanned Vehicle Systems International (AUVSI) that the potential market for government and commercial drones could generate “nearly $90 billion dollars in economic activity” over the next decade. $90 billion.


But there’s an obstacle: the Federal Aviation Administration.


The FAA has been reluctant to grant licenses to drone makers, out of the fear that the drones — which maneuver poorly, have alarming crash rates, are spoofable, and don’t have the sensing capacity to spot approaching aircraft — will complicate and endanger U.S. airspace. (Nor has it been transparent about the licenses it grants: the Electronic Frontier Foundation had to file a Freedom of Information Act request to learn who’s operating drones in America.) A push last year by Congress and the Obama administration directing the FAA to fully integrate unmanned aircraft into American skies hasn’t been nearly enough for the drone makers: the FAA is months late in designating six test sites for drones around the country.


“When will the test site selection begin? I’m sure that’s what all of you are asking now,” Williams, the head of the FAA’s drone integration department, told the AUVSI crowd. (It’ll start at the end of the month.)


Drone makers are also frustrated by the logic of existing FAA regulations. Currently, a drone weighing under 55 pounds, flying below 400 feet within an operator’s line of sight and away from an airport is considered a model airplane, and cleared to fly without a license. That is, if it’s not engaging in any for-profit activity — sort of. “A farmer can be a modeller if they operate their aircraft as a hobby or for recreational purposes,” Williams said.


Enter Novara, a 31-year old who owns a small drone business in Falls Church, Va. called Vanilla Aircraft. “If a farmer, who hopefully is profit-minded, can fly as a hobbyist an unmanned aircraft,” Novara challenged Williams, “why can’t I, as the owner of an unmanned aircraft company, fly as a hobbyist my own unmanned aircraft over property that I own? The guidelines before this [2012 legislation] were that any commercial intent is prohibited, but–”


“I didn’t change any guidelines,” Williams interrupted. “I didn’t say that any guidelines changed. I said that if a farmer as an individual wants to operate an unmanned aircraft according to the modeling rules, they can do that. The FAA rules are very clear about for-compensation and hire. If you’re going to operate an aircraft for compensation or hire, there’s a different set of rules that apply. So, you know, I’m not gonna split hairs over whether the farmer is making a profit or not, nor are we going to go look for him, but the bottom line is the rules are the rules and we have to enforce them until they’re changed.”


“So unmanned aircraft companies can operate R&D as long as they’re within the modeling guidelines?” Novara continued. Laughter and applause broke out among the hundreds of drone enthusiasts inside the Tyson’s Corner Ritz-Carlton.


“That’s why we have experimental certificates, to allow manufacturers–”


“The farmer doesn’t need an experimental certificate,” Novara pressed, “and everyone knows the experimental certificate process is available but not actually functional.”


Williams conceded that the current FAA rules “need to change,” since they were written for manned aircraft, “and that’s why we’re working hard to get the small unmanned aircraft rule out that will help resolve these issues. Until such time, we have to enforce the rules that are in place.”


“Is everyone else clear on this?” Novara asked, to bales of laughter. Some in the crowd shouted “No!” It felt like pent-up frustrations were being taken out on Williams, to the point where Novara added, apologetically, “I’m not trying to put this on you.”


But to the crowd at AUVSI, Novara was a hero. Outside the hall as he walked by, an older man slapped him on the shoulder and laughed, “Hey, troublemaker! I need to talk to you later!”


Expect a lot more troublemaking over the coming months. And if the domestic drone industry doesn’t succeed in getting the FAA to move fast enough for it, it’s prepared to pressure Congress to kick the FAA into gear. “Every company needs to call their Congressman,” said Peter Bale, the chairman of the board of AUVSI. April 9 is the organization’s “Day on The Hill,” when the drone industry intends to put the screws to legislators and their staff.


Novara says that he’s pessimistic that the lobbying will do any good for him: he expects it to benefit the aviation giants with established drone businesses with the government instead. (Especially as they’re the ones that make the campaign contributions.) He’s sympathetic to the FAA’s commitment to aviation safety: “I’m not advocating anarchy in the skies,” he says. But Novara sees a potential for the commercial domestic drone sector to get regulated out of business before a domestic drone boom actually starts.


“If we were all smart guys, we’d be in consumer products, right?” Novara tells Danger Room. “It’s what I like doing. There’s just no money in it.”


As the domestic-drone industry gets ready to press the FAA and Congress to loosen regulations on unmanned planes in U.S. airspace, there’s something to keep in mind. The FAA’s mandate is to protect the safety of air travel — not the privacy rights of Americans.


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Snapchat Publishes Self-Destructing Link to Android Beta App











Snapchat published a link to a beta version of its Android app on Tuesday and, just as the wildly popular app’s shared photos and videos self destruct, this link too was built to be destroyed. But, we’ve found a simple way around it.


In the wee hours this morning, Snapchat posted a link to snapchat.com/beta, where Android users could download a beta version of its Android app provided their settings allowed it. The only difference between the beta and what’s available in Google Play is, of course, the ability to share video — a feature that has been previously exclusive to iOS users. After 2 a.m. Pacific Time, the beta download page, which was first reported by TechCrunch, no longer offered a download. Instead, the page displays a message that reads: “the Snapchat Android Beta is no longer available.”


That message pops up after a less-than-one-second delay. During this delay, the link to the Snapchat Android Beta app is present, and if you can tap it quick enough, you can download the app — as I did this morning at about 10 a.m.


Once you download the app, you’ll find that Snapchat on Android works pretty much like it does on iOS — just hold down the record button to shoot video or tap it once to snap a photo. I’ve been using the app on a Nexus 4 smartphone and it’s worked well expect for two unexpected crashes when trying to playback a video sent to me from a friend. This isn’t unexpected, after all, the app was just released, briefly this morning and is still a work in progress. But it looks like Snapchat, which recently raised $13.5 million in venture capital, is close to finally bringing its iOS and Android apps into parity.






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Why Thousands of Spiders Are Crawling in the Skies Over Brazil



Last week, spiders descended in droves upon a town in southern Brazil — literally.


When 20-year-old web designer Erick Reis left a friend’s house on Sunday, he saw what looked like thousands of spiders overhead, reported G1, a Brazilian news site, on Feb. 8. The large, sturdy spiders were hanging from power lines and poles, and crawling around on a vast network of silk strands spun over the town of Santo Antonio da Platina.


Reis did what many of us might do: He pulled out his camera and shot a video of spiders seemingly falling from the sky.


As creeptastic is it may be, “The phenomenon observed is not really surprising,” said Leticia Aviles, who studies social spiders at the University of British Columbia. “Either social or colonial spiders may occur in large aggregations, as the one shown in the video.” The reason, she and others say, is simple: This is how they hunt.


An early report suggested the swarming spiders were Anelosimus eximius, a social species of spider that weaves communal webs, lives together as adults, and shares childcare duties.


However, it appears that initial assessment may be wrong. The spiders in the video are more likely a species of colonial spider that aggregates individual webs and lives in groups only temporarily, dispersing before reproducing, Aviles said.


“The spiders I saw in the video are not Anelosimus eximius,” said Deborah Smith, an entomologist at the University of Kansas who specializes in social spiders. She notes that A. eximius is a bit smaller than the arachnids Reis filmed, and may not live that far south. “The spiders in the video are very large and robust,” she said. “It might be worth looking at Parawixia bistriata, a large, group-living orb weaver, to see if that one fits the bill.”


Arachnologist George Uetz agrees. “This is definitely not Anelosimus eximius,” said Uetz, who studies spiders at the University of Cincinnati. He notes that the spiders appear to be spread out on a colonial network of individual orb webs (rather than building a communal nest) and resemble big, orb-weaving spiders — perhaps Parawixia bistriata. “This colony is quite large,” he said, noting that the spiders aren’t actually raining down. “The web is fixed, although it is very fine and mostly invisible,” he said.


Cornell University arachnologist Linda Rayor and Aviles also agree that what’s probably being filmed is a massive P. bistriata colony. That species lives in South American savannas and spins colonial webs. A bit of good news is that their venom is not believed to be harmful to humans, Uetz said.


If this is Parawixia, or a similar species, there’s a reason the spiders may have appeared to come out of nowhere. “At night, they all collect in a colonial retreat, probably out of sight in a tree,” Uetz said. ”Then they build the colonial framework early in the day, and build individual webs upon it. They sit on these webs and capture prey.”


Whether the spiders are setting up camp or dispersing is an open question. It’s possible that Reis caught the conglomerate just as they had moved in to a new home — in which case he’ll see spiders in the sky whenever he visits his friends. At least for as long as insects are plentiful and the neighborhood is safe from birds, or until it’s time to reproduce. P. bistriata colonies dissolve before the spiders make more spiders, Aviles said. When they are clumped together, the groups tend to comprise single families.


“I suppose those can be quite large,” Aviles said. “Or, in some cases, multiple families may remain aggregated, giving rise to a colony as huge as the one shown in the video.”


It’s also possible the spiders were caught in the act of dispersing, and that the massive web overhead is temporary, though that’s more likely if the spiders are, in fact, Anelosimus eximius. An easy to make a determine which species they are is to look for the presence of an orb web, which would point toward Parawixia, Aviles said. Or better yet, snap a close-up photo of one of the spiders. Any volunteers?


Video: Acoisacoisada1/YouTube


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